- Summary: Build and manage a medieval graveyard while facing ethical dilemmas and making questionable decisions. Welcome to Graveyard Keeper, the most inaccurate medieval cemetery sim of the year.
Aug 15, 2018Graveyard Keeper makes a lot of bold choices, replacing the friendly, relaxing atmosphere of typical life sims with a more goal-directed structure in a more cynical setting. While I found its pace tedious at times and would have preferred more focus on the grave-tending mechanics, more patient players will find a lot to like in its wealth of well-developed diversions, fantastic art and music, and pitch-black comedic aesthetic.
Game World Navigator MagazineSep 26, 2018Early on, it’s not that burdensome to personally lug around materials and process them into useful things, but as the technology marches on, you’ll have to do more and more menial tasks to make that new sword or casket that you need. [Issue#232, p.70]
Aug 24, 2018Graveyard Keeper is an engaging and rewarding farming sim weighed down by pacing and performance issues. The GBA-style visuals compliment its contained open world, and influences from old-school Zelda games that shine through just as much as that of Harvest Moon or Stardew Valley. The PC and Xbox versions play almost exactly the same, which is unfortunate considering the game’s performance, but if you can look past all the spots and blotches, you’ll likely enjoy the challenging gathering-crafting grind, and the game’s macabre humor when it actually lands.
Aug 28, 2018Gamers who love Stardew Valley primarily as the opportunity to live a vicarious alternative life might be disappointed by Graveyard Keeper, but those who are attracted to the slow and steady rhythm of building, crafting, and management will enjoy the many systems at play. The game is rarely punishing but maybe not always rewarding in the same measure some would prefer. Its humor is dry and witty without being too obvious and its presentation and polish are only marred by some infrequent bugs.
Aug 17, 2018Graveyard Keeper is an undeniably unique game. It just stretches itself too thin. Even the titular role — the actual keeping of a graveyard — often feels secondary to the constant pursuit of new upgrades. Its central, twisted conceit goes a long way to making the grindy experience tolerable, though. Even at its worst, Graveyard Keeper sure to find an audience, as its macabre atmosphere and off-color activities aren’t things you see in games too often.
Aug 24, 2018This review contains spoilers, click expand to view. I think this is a very unique game. It has its rough spots, but the developers are great about listening to the community on what needs tweaked. In particular, I like how in-depth the crafting system is. For example: to make Pen and Ink, you need feathers and ink. The feathers are purchased, while the ink is made from black paint, conical flasks, and water. Conical flasks are made from glass, which are made from sand, water, and fuel. The black paint can be made from graphite powder and water. The graphite powder is made by grinding graphite in the alchemical mill. The graphite is made by made from coal at Furnace II or III. I LOVE it. Sometimes XD… Expand
Aug 31, 2018Graveyard Keeper is often seen as a "macabre" Stardew Valley, which kind of fits as a description. Unfortunately, Stardew Valey remains theGraveyard Keeper is often seen as a "macabre" Stardew Valley, which kind of fits as a description. Unfortunately, Stardew Valey remains the superior game in almost every way.
Don't get me wrong, Graveyard Keeper (GK) is a pretty cool and interesting game. It has a lot more depth to it than Stardew Valley has. Every character in the game has tasks for you, so you can always use those tasks as a kind of "to-do list" that keeps you occupied. The resource and crafting system, including the available update paths is huge, but that's also the biggest problem of the game...
GK has almost no quality of life features. Quick travel? No, you need to walk everywhere, all the time. Quest markers? No, you better remember when and where to find an item, resource, or even NPC. Pin-able crafting recipes? No, better keep some pen & paper at your side if you don't have a photographic memory. Auto-crafting of parts needed in higher-level blueprints? Nope, manual crafting all the way.
Often times I can't shake the feeling that the devs try to waste as much of my time as possible, by not giving me a single task that can be "just completed" throughout the entire game. Everything is like an old adventure game: To accomplish A, you need to do B, which needs you to craft C, which needs parts D, E & F, D needs you to collect G and craft H, H needs you to collect I, J & K, and you can only get K on some days at night. And only if you have already finished task L. And GK does not help you with an QoL on the way.
GK could be an absolutely amazing game, if it only had some QoL improvements. Right now, it's an insanely tedious game, yet still fun if you love to grind in games.… Expand
Aug 26, 2018Its tedious because there are no quality of life additions.
You move very slowly on a big map. You can purchase early in the gameIts tedious because there are no quality of life additions.
You move very slowly on a big map. You can purchase early in the game teleportation stones, so ok there are lots of fast travel points that you can teleport to anytime you want right? Nope, only 2, pretty close to each other, and this **** stone has a cooldown so slow, you are better off just slowly walking where you want. And theres no run button, you can only walk. Also there are 2 stones you can purchase, but dont worry, they share the cooldown, so even though you only used 1 of them, theyr both inactive for 3 minutes.
You will need to talk to certain characters through the game, but they often spawn on a certain 1 day of 6 days week. there will be situations where they will tell you to bring them something, that you happen to have in a chest in your home, but theres no chance you will be able to make it in time, teleporting to your home and then coming back to them will be too late, so see you in 6 days biatch.
You cant skip days, you can slowly sleep too regenerate energy, but with full energy your character refuses to fall asleep.
You have very limited inventory space, you will want to have base items like sword, ax, pickax, shovel, teleportation stone, energy recoveries, and some others, at every time with you, so your little backpack gets even smaller. And there are many items taking items slots a few at graveyard, a few at your farm, a few close to your home, a few you might want to have going to new places. So in order to do anything you have to do everything in order 1 of the time. If you had inventory space you would have to do that anyway because of this stupid stamina system, but later in a game you can make items that restore your stamina better than sleeping.
Everything in this game is designed to waste your time in a not fun way, the game is either unfinished or intentionally made to be the most tedious and boring game you can buy… Expand
Aug 25, 2018An otherwise great game is marred by a staggeringly stupid mechanic: Energy.
Energy is expended every time you take an action. Swing anAn otherwise great game is marred by a staggeringly stupid mechanic: Energy.
Energy is expended every time you take an action. Swing an axe, pick, sword... Repair a tool... Craft an item. The biggest flaw: it only recharges if you sleep, or eat food—which in the early game is a pain in the ass to make.
Battling baddies in the forest? Once you're out of energy in the early game, you'll have to walk all the way back to your house to sleep. It's surprising that nobody during testing said "Hey. Isn't it kind of dumb that you can't swing a sword anymore, but you're perfectly able to walk a quarter mile back to the house to sleep?" Or even better "Why on earth did anyone think making someone sleep would make for a fun game?"
I fully understand the purpose of the energy mechanic. But the execution is miserable.
I'm hoping the developer either makes it auto-regenerate—and not at a slow pace, either. Or renames the game "Chores: The Game."
Hopefully it's the former. They'll make a lot more money.… Expand
Aug 22, 2018They say "Graveyard Keeper" is the "No Man's Sky" version of "Stardew Valley" and unfortunately that seems to be an accurate statement. WhatThey say "Graveyard Keeper" is the "No Man's Sky" version of "Stardew Valley" and unfortunately that seems to be an accurate statement. What we have is an unfinished, buggy grind of a game that is so monotonous and boring you may as well become a real gravedigger. At least you'll be making money instead of tossing your hard-earned cash into a fire to pick up this underwhelming title.
I'll first start with positives. . . well, "Graveyard Keeper" does indeed have a unique premise that commands great potential had the developers put effort and thought into it. The art is actually relatively well done, both pleasant to look at and easy on the eyes.
Now, let's talk about this game's bread and butter: being a repetitive, tedious grind. The developers are the same as the one's who made Punch Club, so you already know their specialty in the gaming industry is helping the player waste as much time as possible while accomplishing almost nothing. Well folks, these industry titans have done it again! You'll spend hours of your hobbling from errand to errand, just to maintain your little estate. They've even included waiting for things to finish- That's right, you can sit back, put those weary hands behind your head and watch as your character stands there mindlessly like a zombie. Quite fitting.
We have missing content, two unfinished locations that have been unavailable from the game's alpha. The grisly writing on the wall says these dirty devs plan on churning out paid DLC for you to have the honor of entering these areas that you know exist, but can't enter in the base game. This especially adds insult to injury when you consider the lack of content issue that already exists.
The story is linear, poorly devised and relies on waiting in places and hoping for quest NPCs to show up. If you have high hopes for an exciting plot filled with moral quandaries, then look elsewhere. Had the ending of the game been worthwhile, perhaps "Graveyard Keeper" could be saved, but. . . I think you and I both know that's not what happened.
Don't let the good reviews sway you, just take a look at them- even they admit the same flaws I've listed. . . they just surpassed the 2 hour refund mark and have to live with buyer's remorse. At the end of the day, if you like Stardew Valley. . . don't buy this game. Just go back to Stardew Valley. If you like grinding games, look elsewhere. There's better titles.
This game has one foot in the grave and if the developers don't listen to feedback and make drastic changes and add a substantial amount of free content (no paid DLC for an unfinished game please) then we can close the casket and bury this dead horse.… Expand
Nov 1, 2018Now that it is released, one word; boring. Now there is boring dlc that makes the game play less boring but still awful, a redundant dlcNow that it is released, one word; boring. Now there is boring dlc that makes the game play less boring but still awful, a redundant dlc just to alleviate bad game mechanics; screams mobile market;… Expand