- Summary: Build and manage a medieval graveyard while facing ethical dilemmas and making questionable decisions. Welcome to Graveyard Keeper, the most inaccurate medieval cemetery sim of the year.
Aug 15, 2018Graveyard Keeper makes a lot of bold choices, replacing the friendly, relaxing atmosphere of typical life sims with a more goal-directed structure in a more cynical setting. While I found its pace tedious at times and would have preferred more focus on the grave-tending mechanics, more patient players will find a lot to like in its wealth of well-developed diversions, fantastic art and music, and pitch-black comedic aesthetic.
Game World Navigator MagazineSep 26, 2018Early on, it’s not that burdensome to personally lug around materials and process them into useful things, but as the technology marches on, you’ll have to do more and more menial tasks to make that new sword or casket that you need. [Issue#232, p.70]
Aug 24, 2018Graveyard Keeper is an engaging and rewarding farming sim weighed down by pacing and performance issues. The GBA-style visuals compliment its contained open world, and influences from old-school Zelda games that shine through just as much as that of Harvest Moon or Stardew Valley. The PC and Xbox versions play almost exactly the same, which is unfortunate considering the game’s performance, but if you can look past all the spots and blotches, you’ll likely enjoy the challenging gathering-crafting grind, and the game’s macabre humor when it actually lands.
Aug 28, 2018Gamers who love Stardew Valley primarily as the opportunity to live a vicarious alternative life might be disappointed by Graveyard Keeper, but those who are attracted to the slow and steady rhythm of building, crafting, and management will enjoy the many systems at play. The game is rarely punishing but maybe not always rewarding in the same measure some would prefer. Its humor is dry and witty without being too obvious and its presentation and polish are only marred by some infrequent bugs.
Aug 17, 2018Graveyard Keeper is an undeniably unique game. It just stretches itself too thin. Even the titular role — the actual keeping of a graveyard — often feels secondary to the constant pursuit of new upgrades. Its central, twisted conceit goes a long way to making the grindy experience tolerable, though. Even at its worst, Graveyard Keeper sure to find an audience, as its macabre atmosphere and off-color activities aren’t things you see in games too often.
Nov 30, 2018No entiendo como un juego asi me ha enganchado tanto.
Empieza como una mierda, debido a que te deja en un mundo que no conoces sin enseñarteNo entiendo como un juego asi me ha enganchado tanto.
Empieza como una mierda, debido a que te deja en un mundo que no conoces sin enseñarte nada, y te las tienes que apañar para saber jugar
Una vez que lo haces, es mejor de lo esperado!
Los días son cortos respecto a la energía, manteniéndolos relativos y con sentido
El mapa es largo, variado y tiene algunos secretos interesantes.
Un puñetero vicio… Expand
Aug 24, 2018This review contains spoilers, click expand to view. I think this is a very unique game. It has its rough spots, but the developers are great about listening to the community on what needs tweaked. In particular, I like how in-depth the crafting system is. For example: to make Pen and Ink, you need feathers and ink. The feathers are purchased, while the ink is made from black paint, conical flasks, and water. Conical flasks are made from glass, which are made from sand, water, and fuel. The black paint can be made from graphite powder and water. The graphite powder is made by grinding graphite in the alchemical mill. The graphite is made by made from coal at Furnace II or III. I LOVE it. Sometimes XD… Expand
Dec 25, 2018I'd rate this to be the worst executed game of all time. And yes, I beat it.
Though the core would be interesting and good with a lot ofI'd rate this to be the worst executed game of all time. And yes, I beat it.
Though the core would be interesting and good with a lot of stuff to do and a clever storyline, it drowns itself in artifical barriers that keep you from progressing all game long.
It's not even about it being grindy, it's about the blatant attempt to make the game long winded to the point of it being boring, unless you actually want to beat it.
There's not a single thing you can focus on in this game as in order to progress in anything, you have to do something else instead.
It has it all really:
And all of it falls flat because you simply can't focus on anything.
On top of that you get flimsy guidance and confusing quest tasks - so without a wiki you are simply not able to play the game.
Most of the time you won't even be able to grind as you need to run across that huge map back and forth. And if that wasn't annoying enough you constantly have to manage your inventory because the size is a massive joke - especially since you can't stay focused on anything.
As it stands - the game needs a major rebalancing for the technology points as well as ways to increase health and stamina without making it a potion fest.
And it needs to reconsider how annoying it is to not be able to focus on one thing at a time which forces you to manage your inventory every time you do something else. Which happens every 5 minutes or so.… Expand
Aug 25, 2018An otherwise great game is marred by a staggeringly stupid mechanic: Energy.
Energy is expended every time you take an action. Swing anAn otherwise great game is marred by a staggeringly stupid mechanic: Energy.
Energy is expended every time you take an action. Swing an axe, pick, sword... Repair a tool... Craft an item. The biggest flaw: it only recharges if you sleep, or eat food—which in the early game is a pain in the ass to make.
Battling baddies in the forest? Once you're out of energy in the early game, you'll have to walk all the way back to your house to sleep. It's surprising that nobody during testing said "Hey. Isn't it kind of dumb that you can't swing a sword anymore, but you're perfectly able to walk a quarter mile back to the house to sleep?" Or even better "Why on earth did anyone think making someone sleep would make for a fun game?"
I fully understand the purpose of the energy mechanic. But the execution is miserable.
I'm hoping the developer either makes it auto-regenerate—and not at a slow pace, either. Or renames the game "Chores: The Game."
Hopefully it's the former. They'll make a lot more money.… Expand
Aug 26, 2018Its tedious because there are no quality of life additions.
You move very slowly on a big map. You can purchase early in the gameIts tedious because there are no quality of life additions.
You move very slowly on a big map. You can purchase early in the game teleportation stones, so ok there are lots of fast travel points that you can teleport to anytime you want right? Nope, only 2, pretty close to each other, and this **** stone has a cooldown so slow, you are better off just slowly walking where you want. And theres no run button, you can only walk. Also there are 2 stones you can purchase, but dont worry, they share the cooldown, so even though you only used 1 of them, theyr both inactive for 3 minutes.
You will need to talk to certain characters through the game, but they often spawn on a certain 1 day of 6 days week. there will be situations where they will tell you to bring them something, that you happen to have in a chest in your home, but theres no chance you will be able to make it in time, teleporting to your home and then coming back to them will be too late, so see you in 6 days biatch.
You cant skip days, you can slowly sleep too regenerate energy, but with full energy your character refuses to fall asleep.
You have very limited inventory space, you will want to have base items like sword, ax, pickax, shovel, teleportation stone, energy recoveries, and some others, at every time with you, so your little backpack gets even smaller. And there are many items taking items slots a few at graveyard, a few at your farm, a few close to your home, a few you might want to have going to new places. So in order to do anything you have to do everything in order 1 of the time. If you had inventory space you would have to do that anyway because of this stupid stamina system, but later in a game you can make items that restore your stamina better than sleeping.
Everything in this game is designed to waste your time in a not fun way, the game is either unfinished or intentionally made to be the most tedious and boring game you can buy… Expand