Underworld Ascendant Image
Metascore
38

Generally unfavorable reviews - based on 18 Critics What's this?

User Score
2.0

Generally unfavorable reviews- based on 41 Ratings

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  • Summary: In 1992, Ultima Underworld changed the rules of what a fantasy RPG could be.  It introduced the concept immersion, a player-authored experience, and an open-world to explore. The games is considered one of the most innovative and renowned RPG’s of its generation.

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Underworld Ascendant - Announcement Trailer
Score distribution:
  1. Positive: 0 out of 18
  2. Negative: 13 out of 18
  1. Nov 21, 2018
    60
    If everything else worked as expected, it would be a great game, but at the moment all its good intentions fall behind too many technical issues.
  2. Dec 16, 2018
    55
    Despite all the freedom for the player, Underworld Ascendant is a bug-spectacle that, in spite of its great looks, is more boring than thrilling.
  3. Nov 22, 2018
    50
    Underworld Ascendant is clearly an unfinished game, full of technical bugs and poor in content. This isnt’ the way backers and many fans of the series should have been treated.
  4. Nov 21, 2018
    40
    Unfortunately the game is an unrefined mess, full of bugs, framerate drops and bad physics. It’s more a puzzle-platformer with stealth and some basic rpg elements instead of an rpg dungeon crawler, and it’s not so immersive and free as the developers think. Maybe it will be improved, in fact the graphic it’s good and so the locations design, but right now it’s not the spiritual successor that backers deserved.
  5. Dec 21, 2018
    30
    Every mechanic to the game needs drastic improvements, and it's just plain unfortunate that Otherside Entertainment released the game as-is.
  6. Nov 29, 2018
    30
    Underworld Ascendant is a buggy, repetitive, and boring mess of an RPG.
  7. 10
    Underworld Ascendant is surprisingly unpolished and actively difficult to play. Without patches addressing the myriad bugs present in the current product, this one is a hard pass.

See all 19 Critic Reviews

Score distribution:
  1. Positive: 1 out of 15
  2. Negative: 13 out of 15
  1. Dec 25, 2018
    10
    Good game buy 4 me, I do like de graphics and gameplay they are a no downgrade, I say good.
  2. Nov 25, 2018
    5
    There's a lot of elements I like here. It's a mix of Underworld, Dark Messiah, and Thief, and it does a great job of giving you a lot ofThere's a lot of elements I like here. It's a mix of Underworld, Dark Messiah, and Thief, and it does a great job of giving you a lot of interesting ways to solve problems. It delivers on its promise of approaching game design as a simulation, rather than having the designers curate the solutions to puzzles.

    But it's also a buggy mess, is badly hurt by an extremely limited and poorly explained save system, and generally clunky mechanics prevent it from really being a lot of fun. There's the potential to polish this up into a flawed but interesting game, but it was clearly pushed out the door 6 months early.
    Expand
  3. Nov 19, 2018
    4
    Feels more like an unfinished, uninspired technical demo than an actual game. The first two leves (out of eight, including the hub) areFeels more like an unfinished, uninspired technical demo than an actual game. The first two leves (out of eight, including the hub) are almost ok, even though filled with bugs, but the others are clearly unfinished. Movements are clunky (you get stuck in the environment quite often); the much vaunted physics system is broken and not funny; the game lacks a meaningful save system; the missions are just a bunch of semi-random fetch quests, where you have to go through the same levels over and over, and the levels will reset after each visit (i. e. the enemies you killed, the doors you burned down, the chests you looted are all back again, like nothing happened). Finally, the user interface feels cheap: many objects share the same icon and the inventory slots give you no clear indication about the kind of protection currently in use (be it leather or steel). Expand
  4. Nov 19, 2018
    1
    Normally I don't write reviews but it is neccessary now: I feel cheated, I paid 25 € for a joke, should have gone to a restaurant instead. INormally I don't write reviews but it is neccessary now: I feel cheated, I paid 25 € for a joke, should have gone to a restaurant instead. I haven't played the old Underworld games so I can't compare it with them. But this gameplay is so annoying that every game design student could tell you that you shouldn't use it. So basically it follows this rule: let the player go into a level 10 times to find a generic item (the story is a joke, too), and each time everything is reset exactly the way it was before. So I have to burn the same wooden floor each 10 times to reach the generic item. That is sooo much fun, I want to do it 10 times more. Please, please make some DLCs with one new level, so that I can visit it 100 times without any change. Cause that is what makes games fun for 25 € !!! Expand
  5. Nov 18, 2018
    1
    ok, i was really REALLY hoping for a revival of the original UW, which i played - believe it or not - when it came out and which contributedok, i was really REALLY hoping for a revival of the original UW, which i played - believe it or not - when it came out and which contributed to countless thrilled nights and many lectures lost during my student days. so, expectation might be too high, but THIS CRAP?
    i'm sorry, aside from the remotely similar dark atmosphere of this dungeon creeper, there is nothing that reminds me of the tight, cramped, funny, slightly chaotic but always entertaining way that the original UW and UW2 even more provided. it almost looks like the developers have tried to take out the worst from these originals (slow motion, bad physics, glitches galore and a list of boring quests) and threw that into a new graphics engine that seems to have been inspired 15 years back by the avatar movie. also, the whole thief series seems to have been put to the grave in this one as well; water arrows and sneaking behind stupid monsters who end up fighting lamps and walls - i'm not sure if this counts for irony, humor or just bad, sloppy level design.
    i've waste 30$ on this crap - i hope you don't.
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  6. Nov 20, 2018
    0
    So stellt sich der Entwickler Otherside also ein Rollenspiel vor: gib dem Spieler ein Schwert, gib ihm eine minimale Hintergrundgeschichte,So stellt sich der Entwickler Otherside also ein Rollenspiel vor: gib dem Spieler ein Schwert, gib ihm eine minimale Hintergrundgeschichte, steck ihn in sieben oder acht bugverseuchte kleine Level und bitte ihn, diese paar Level immer wieder aufzusuchen, um einen Gegenstand oder Gegner zu finden. Das Schöne daran, diese immer gleichen Quests sind nicht in eine Geschichte eingebunden und werden auch nicht von einem NPC gegeben, sondern man darf man sie als langweilige Zettel von einer Wand pflücken. Dann wird man per Portal in das Level gebracht, wo sich der Gegenstand befindet, in der Regel der gleiche, den man schon zuvor geholt hatte, nur diesmal an einer anderen Stelle. Und die Level sind so klein, dass die einzige Herausforderung darin besteht, nicht die Geduld zu verlieren. Das Beste kommt aber jetzt: die Level werden immer wieder in ihren Ursprungszustand versetzt. Was heißt das? Alle Gegner sind wieder da, alle Objekte sind wieder da, was schlimmer ist, als es erst mal klingt, denn bestimme Bereich des Levels kann man nur erreichen, wenn man einen Holzboden oder eine Holztür niederbrennt. Das heißt, man darf diese langwierige Niederbrennen immer und immer wieder vollführen, da sie ja wieder auf magische Weise repariert worden sind beim Neubetreten des Levels. Die Entwickler haben das damit begründet, dass sie es nicht geschafft haben, alle Zustände der Spielwelt abzuspeichern... Aber seien wir ehrlich: selbst wenn sie es geschafft hätten und auch die tausenden Bugs bereinigt wären, das Spiel wäre trotzdem todlangweilig, weil man eben die immer gleichen Aufträge in einer sterilen Welt absolvieren soll, ohne richtige Storyeinbettung, ohne jeglichen anderen Anreiz wie tolle Rüstungsgegenstände/-sets wie bei anderen RPGs, ohne andere Charaktere, mit denen man sich unterhalten könnte, ohne Multiplayer, ohne das Belohnen von Experimentierfreude und und und. Gerade letzterer Punkt ist eine Schande, da Otherside behauptet hatte, dass das Experimentieren das Besondere sei am Spiel, aber da man (hab ich wohl vergessen zu erwähnen) NICHT ABSPEICHERN KANN, riskiert man zum einen all zu viel und geht sicherere Wege, denn sonst darf man am Levelanfang wieder einsteigen (oder wenn man stirbt beim Silver Sappling). Zum anderen geht dem Experimentieren schnell die Luft aus, da es immer das Gleiche ist: entweder auf Gegner zustürmen oder vorbeischleichen, oder ein Feuer mit einem Wasserpfeil ausschießen oder ein Holzbrett anzünden. Das hat absolut nicht das Niveau des Ausprobierens wie bei anderen Spielen wie Deus Ex, System Shock oder auch Underworld 1 & 2.
    Den Entwicklern scheint schon vor Jahren das Geld ausgegangen zu sein, denn schon damals wurde dasselbe Spielmaterial gezeigt wie das, was man heute bewundern darf: unfertige Level, kaputte Spielmechanik, lächerliche Bugs, kein Speichersystem, versprochene aber fehlende Rassen und Umgebungen usw.
    Dieses Spiel ist die größte Rollenspielkatastrophe, die ich je für Geld erworben habe.
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  7. Nov 19, 2018
    0
    This "game" is neither a RPG nor an Underworld successor, it is just an unfinished Unity project made by amateurs. The developers gave theirThis "game" is neither a RPG nor an Underworld successor, it is just an unfinished Unity project made by amateurs. The developers gave their backers dozens of promises how great this is going to be, experimenting with the environment, immersive sim, honoring Ultima Underworld, having all the old veterans on board, this game will be a blast. Not a blast, just blabla. Forget about the name, forget about the veterans, just look at the game itself, it is absolutely underwhelming. Can you imagine having to revisit half a dozen levels again and again to collect a worthless item for non-existing parties and all this without a functioning save system? And what about the hundreds of bugs: AI, physics, items, level geometry, all messed up. How dare these "developers" charging any money for that? Expand

See all 15 User Reviews

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