- Summary: Vampyr is set in early 20th century Britain as the country is gripped by the lethal Spanish flu and the streets of London are crippled by disease, violence and fear. In a disorganized and ghostly city, those foolish, desperate, or unlucky enough to walk the streets lay prey to Britain’s mostVampyr is set in early 20th century Britain as the country is gripped by the lethal Spanish flu and the streets of London are crippled by disease, violence and fear. In a disorganized and ghostly city, those foolish, desperate, or unlucky enough to walk the streets lay prey to Britain’s most elusive predators: the vampires. Emerging from the chaos, a tormented figure awakens. You are Jonathan E. Reid, a high-ranking military surgeon transformed into a vampire upon his return home from the frontline. Explore the darkly atmospheric streets of early 20th century London, and interact with a multitude of characters with their own identities and importance. Accept and fulfill the missions they give you, but don’t forget: sooner or later, you will have to feed, and make a difficult choice... who will be your prey? Absolutely all characters in the game are potential victims of your vampiric lust. Carefully study the habits of your next victim, his or her relationships with other characters, and set up your strategy to feed, unnoticed: seduce them, change their daily habits, or make sure they end up alone in a dark street… Be careful who you choose to hunt, as they will be gone forever, and their death will impact in a meaningful way the world that surrounds you. Feeding on human blood will not just keep you 'alive;' it will also unlock new vampiric powers to use. [Focus Home]… Expand
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Vampyr - E3 2016 Trailer
Jun 10, 2018An atmospheric, hardcore gothic narrative of high ambition. Dontnod’s direction and writing completely overshadow Vampyr’s technical and mechanical limitations, delivering a highly engaging, morally challenging interactive experience you will remember for a long time to come.
Jun 4, 2018What’s struck me most about my time with Vampyr is that it manages to turn you into a predator through its mechanics as much as it does with its storytelling. It does collapse under its own weight by the end, but the fact that it so effectively seduces you, almost trance-like, into roleplaying a villain makes it worth biting into.
Jun 4, 2018HISTORY
Vampyr already starts with an intense and heavy prologue to already let the player involved with the story, even though this mayHISTORY
Vampyr already starts with an intense and heavy prologue to already let the player involved with the story, even though this may leave him a little lost about how the game will be since the first hour of play is fairly linear. You take on the role of Dr. Jonathan Reid, a renowned physician who served in the war and has now been transformed and seeks answers and revenge from those who did this to you. The story is rather focused on the city of London, devastated by an epidemic.
The Vampyr universe is greatly expanded in terms of mythologies and cultures, creating space for various types of organizations and groups in the game, such as secret vampire societies, shady sororities, hunter groups, and high-class vampire societies that govern the region, as well as other things that you discover throughout the game. The game is full of characters, each with its own characteristics and missions. Although Vampyr's promotional images that show cities full of people moving and interacting are a deceptive advertisement, you really feel inside a living and functional place.
In the game you will need to know how to divide your bloodthirsty vampire side with your renowned doctor side, taking advantage to feed on these characters or helping them and improving the city. Your choices will affect the direction of the story of the game, as well as the direction of each city district and the destination of the characters that are there. As the game progresses (the main story takes 15 to 20 hours to be completed) the story is getting as intense as the prologue but leaving more room for choices rather than demotivating linearity.
A big problem of the game is to force you to have a certain personality and affection for a certain character, something that I as a player did not understand where it came from and I could not relate because of the choices I made in the game. The DONTNOD Entertainment team had done something similar and forced on Life is Strange and it seems they made the same mistake.
As Vampyr it is an RPG of choices, open world and full of combat, I will divide this session into two parts: Choices and Combat.
In terms of choices, the game has more effect on your actions than on dialog options. While it's amazing that you can just go on an NPC that would normally give you several missions, interact with the world around you and simply choose to kill him to quench your blood thirst (and gain a lot, but a lot XP with it), the dialogue options are almost always limiting and in the whole game only in 3 or 4 moments you will make big decisions because of these options. In some moments where you think you need to make a decision of extreme importance in the game, he chooses the destiny for you as well.
Whenever you sleep, that is when you can evolve, the game shows the results of your actions in each district, showing if the district has become healthier or gone into chaos. Depending on the level of the district, certain NPCs will act differently and may improve the status of some and in worse cases, leading to the death of others.
Already in combat, the game is sensational in every way. The combat is very similar to Witcher 2 and 3 (this is not going to be the last time I'll use Witcher for reference in this review), except that instead of being a hunter with equipment prepared to defeat a certain monster, you are the monster needing to watch out for hunters who know all their weaknesses. The game does not have a lot of variety of enemies (inferior vampires, hunters, monsters and vampires of high level), but knows to vary in the abilities that each one of them has as you get stronger in the game, which is great since, in a universe only of vampires, to escape of the pattern with enemies only to satisfy the will of the combat player, would be a negative point in the whole lore of the game.
Hunters will only start with swords, torches and silver pistols, but as you progress through the game, the same hunters will start to carry crosses, garlic, higher precision rifles and even flamethrowers! The same goes for lower vampires, who will be stronger and have some new abilities. High level vampires find you only in some areas of the game and will start to use more skills similar to yours.
Another thing the game has in common with Witcher 3 (not that this is Witcher 3's original or inspired by it), is the Witcher's sense. In the case of Vampyr, vampire sense. And it works the same way and is used by the game in the same way, you change your you change your vision to follow traces of blood or see enemies hidden by the map. Unlike the Witching sense, the vampire sense is not so charged to be used in so many missions and can be used more strategically by the player to avoid fighting or locating things hidden by the map.
Vampyr is a very, very good game.… Expand
Jun 16, 2018Brilliant game! I Liked it very much, story is very interesting, dialogs are great. There some minuses like fighting but overall it is veryBrilliant game! I Liked it very much, story is very interesting, dialogs are great. There some minuses like fighting but overall it is very nice game to spend 30-40 hours. It is more like a detective quest than fighting RPG. I don't understand all the people who hate this game.… Expand
Jun 7, 2018It's great, Finished,Full game! for 50€. At last something interesting on PC (for me). Graphics, not that amazing but not bad either needsIt's great, Finished,Full game! for 50€. At last something interesting on PC (for me). Graphics, not that amazing but not bad either needs some tweaks for lightning. Soundtrack not bad. Great story. Every person has a story and is unique. Choices have a real impact not like Telltale bs. Beautifull London and that atmosphere...Mmmmm nice. Theres not a lot of skills but it's a small game and it gets job done. Combat system like witchers no problem with that. The difficulty system is very interesting and you can be only mad at yourself if you are bad. Maybe a fast travel between hideouts would be great. No problem with optimisation. No long loadings. Very few bugs in my playthrough.
This is't AAA game. This isn't Sony game where they give a billions of $$$ to a "never heard of studio". Buy it. We need more games like these. Don't hate it. With great sales we might have Vampyr 2 in future with better everything. But first I want dlc or something after that ending. I want more. It was enough (no open ending) but I want more.
Vampyr doesn't suck. haha… Expand
Jul 1, 2018un po' sottovalutato come titolo, si tecnicamente non è perfetto, e i combattimenti per quanto ben fatti sono molto semplici, ma comunqueun po' sottovalutato come titolo, si tecnicamente non è perfetto, e i combattimenti per quanto ben fatti sono molto semplici, ma comunque resta un titolo ottimo dove la storia ma soprattutto la LORE fanna da padrone, la fusione tra scienza, magia, religione e vecchie leggende è ottimo, ma per coglierlo dovete leggere ogni singolo pezzo di carta che trovate, che per carità non sono mai noiosi, ma una soluzione in stile bioshock dove invece che i pezzi di carta trovavi i registratori che ti raccontavano a voce le vicende della LORE, evitando di spezzare il gamplay per leggersi la lettera di turno, l'avrei apprezzato di più.… Expand
Jun 11, 2018It's an interesting game..problem is Unreal Engine still looks like crap no matter how much modded with various effects compared to witcherIt's an interesting game..problem is Unreal Engine still looks like crap no matter how much modded with various effects compared to witcher and cry engine even compared to frostbite it looks 1 gen. before… Expand
Jul 11, 2018This review contains spoilers, click expand to view. Vampyr had a ton of potential that ultimately went to waste.
First the good, the story is interesting and well told with fantastic voice acting, the location is old school London which is always a fan favourite so no complaints there. The NPCs feel alive and are very fleshed out, and if one of them should die or be killed you do notice an effect on the town, depending on how important they were.
The downsides are numerous, with poor optimisation leading to lower than expected frame rates, severe hitching/stuttering and an overall feeling of choppiness, especially in certain key locations. The combat is very clunky, with the KB+M controls especially feeling awful. The enemy lock on system doesn't work correctly, and will constantly cycle through targets if you barely touch the mouse, there's no way to disable this behaviour so I finished the game without using the lock on feature, which wasn't ideal. The camera also has issues which made the combat feel even more cumbersome at times.
A major issue is the XP system, you gain the bulk of your XP from feeding on civilians, if you choose not to feed you're incredibly weak, which makes the game frustratingly difficult, but if you do decide to feed well good luck at the end, because the last boss scales with how many people die during the game, and they become impossible to kill from my experience. I faced them at level 37, while they were 51 (their maximum), at this level deficit they were unkillable, the devs really need to tune this scaling as it's just not balanced right now, and can lead to you not being able to finish the game at all.
Overall my lasting feeling is one of disappointment, I've been looking forward to Vampyr since it was announced but it just didn't live up to expectations.… Expand
Jun 19, 2018This review contains spoilers, click expand to view. This is the worst game I've ever played in my life. Waste of time with bad puzzles and bad story. It's not a true RPG. The combat is boring and is FORCED EVERYWHERE. You go out, there's 3 enemies. You kill the enemies, there are more 3 enemies up ahead. You try to go back, those 3 ENEMIES RESPAWNED.
The dialogue has no impact in the game until THE END OF THE GAME and you can ONLY ASK QUESTIONS ABOUT IT, no SLIDES OR CUTSCENES, NOTHING! The characters have no expressions and the OST is bad, like really bad. You will feel nothing hearing to the OST because it has no emotional impact as well. Even the final cutscene which should be a romantic or sad part it doesn't make you feel nothing at all.… Expand