- Summary: GRIP is a high octane, hardcore combat racer, packing ferocious speed and armed to the teeth with heavy weapons. Harnessing gravity defying physics alongside a bristling arsenal of outlandish weapons, GRIP delivers the fastest, most competitive racing experience ever. Scale walls, ceilingsGRIP is a high octane, hardcore combat racer, packing ferocious speed and armed to the teeth with heavy weapons. Harnessing gravity defying physics alongside a bristling arsenal of outlandish weapons, GRIP delivers the fastest, most competitive racing experience ever. Scale walls, ceilings and anything else you can get your tyres on to... as you master tantalising tracks, tricks and perform mind-blowing stunts to race your way across the cosmos. … Expand
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Grip: Combat Racing - Official Trailer
Positive: 0 out of 5
Mixed: 5 out of 5
Negative: 0 out of 5
Nov 2, 2018While its controls can often be a little too unforgiving - especially when travelling at such high speeds - once you’ve got the hang of each vehicle's unique yet temperamental handling, GRIP: Combat Racing really opens up. Serving as a faithful nod to the original Rollcage, the wide range of modes and unlockable parts could make it the next Rocket League - if it manages to gather a similar cult following. If you’re in the market for a larger than life racer that isn’t Mario Kart 8 Deluxe, this could well be your next racing obsession.
Nov 2, 2018GRIP is a racing game filled with issues of give and take. The combat races and Arena matches are fun, but the straight-on racing is subpar. The courses are detailed and varied, but they’re hard to make sense of when going fast. While it’s certainly nice to see a throwback to old racing games, especially one with local split-screen, I wish it could have been a game I’d want to break out with friends more often.
Nov 8, 2018There are enough consistently frustrating issues to hold it back from being truly exceptional for most. Both the gameplay and performance can feel a little too inconsistent at times as the controls and frame rate can sometimes be equally bumpy. Regardless, at its core, GRIP: Combat Racing is still an impressively fast racer that almost anybody should be able to have at least some fun with.
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|This publication has not posted a final review score yet.|
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Nov 2, 2018It strikes me as an unrefined throwback that recreates a cult game without asking how it might have evolved in the past couple of decades, or what it can bring to modern racing games that they have been missing since then. It's a time capsule, a way to step back into that smoky living room and close the door behind you. I had fun back then, but these days I'd rather leave the door open - I think we need the air.
Nov 8, 2018In the time of people always saying you need 60fps and 4K resolution, I had to just let my son (10) play it and ask what he thought. EvenIn the time of people always saying you need 60fps and 4K resolution, I had to just let my son (10) play it and ask what he thought. Even though the 1080p with 30fps on the Switch, he had a blast and he and his friends said this deserves a 9.
And what can I say, it looks great, it's challenging in a fun way and kids know how to have fun without taking things to seriously, so that 9 is well deserved.… Expand
Nov 11, 2018There's a lot of wasted potential in this game. Trailers make it look great, but, unfortunately, the real thing is a bit of a mess.
First,There's a lot of wasted potential in this game. Trailers make it look great, but, unfortunately, the real thing is a bit of a mess.
First, the racing is simply not great. In fact, it's borderline non-existent since the only part of any race that matters is the last few seconds. There's a boost system at the start of each race that let's you get a headstart. BUT there's no point in taking advantage of it because it will have zero effect on the race outcome. In fact, I'll often find myself sitting checking messages on my phone while the race starts because I know I'll catch up whatever I do. Cars pass you when you're boosting on a straight after nailing the previous corner, you can pass other cars after bumping off every wall. How you drive makes barely any difference to the outcome. Add to this the fact the tracks are frequently hard to make out and the seemingly random physics where hitting a curved edge sometimes stops you dead (all too frequently halfway inside the wall) and hitting a 90 degree angle sometimes launches you skywards - or vice versa. Jumps and ramps are placed around the track but all too often these ping you into something hanging overhead or into an invisible wall. Basically, just keep going in the races and hope you don't get blown up on the finish line. Whether you win or not is mostly going to come down to luck.
Then there are the non-race races. There's a battle mode where the aim is to damage the other racers - this is actually pretty fun and works well, but it;s far too easy. Then there is a quite, quite hideous kind of airtime mode that, honestly, I still don't really understand how it works. You seem to get points for how long you're in the air, but...if it's based on distance or height or tricks...I have no idea. All I know is I'll usually be in first place for most of the 'race', be told I finished 5th or 6th after crossing the finish line (at which point other racers who scored higher than me will be displayed with their points tally) before finding myself first again in the tournament table. Weird, stupid and a typical example of the total lack of polish in this game.
You can also upgrade your car. Or can you? The only upgrade in the garage is new cars, which are just there as you rank up so you forget which ones are new (they're not arranged in any order and most look pretty similar). You can unlock new tyres which make no difference to performance and are almost indistinguishable from each other and a few decals. The whole garage is basically pointless.
Finally, we have the coup de grace. After EVERY race in single player, you will be prompted FOUR times to join Nintendo Switch Online. FOUR times it comes up and FOUR times you have to cancel. After EVERY race. This takes approx. 40 seconds to get rid of. There are three races in a tournament (so two minutes per tournament) and three or more tournaments per rank (so six-plus minutes per rank). With 11 ranks, that means completing the campaign will involve ONE TO ONE AND A HALF HOURS OF YOUR PLAYTIME WILL BE SPENT CLICKING CANCEL ON THE ONLINE WINDOW.
All such a shame, because this looked like it was going to be really solid. Unless you are desperate for a racer on Switch, this is definitely one to avoid.… Expand